Hence once the BB hit your target, 1. As an example for the above formula; a. Now enough of this boring geeky stuff. These numbers were derived from using the above formula. Now I am not a physics or mathematics expert and these are just theoretical numbers.
Use this as a theoretical guideline and not as an exact science nor the standard for all airsoft games. Contact your game organizers for FPS limit, rules and regulations. From basic physics, lets start with a basic equation:. Assume you are firing the bb from a height of 1metre i.
Hence time taken to fall 1 metre is 0. If you don't know the energy of your rifle, you can either calculate it above, or use 1J as the limit for AEG's, and 2. You can use this small javascript form to calculate your theoretical effective range. Please note this ignores a lot of physical factors, and assumes a firing height of 1 metre off the ground, and assumes that you are firing over a level "range".
Results: all to 2 SF. Muzzle velocity. Effective range. Input Values: BB weight in grams :. Speed Feet Per Second :.
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